0.4.2
justsk8n • June 22, 2026
# Balatro Multiplayer all changes from 0.3.3 to 0.4.2
## Table of Content
1. New rulesets
2. Core additions
3. TheOrder
4. UI changes
5. Balance changes
## 1. New rulesets
- Experimental (Standard)
- All changes from 0.3.3
- +1 shop slot (free Overstock effect, both vouchers still can be found)
- Scoring requirements increased by 15%
- New stickers (each of them have 1 in 3 chance to appear on run start):
- Persistent: cannot be destroyed. Costs money on sale. Cost increases by 3$ per round
- Unreliable: Doesn’t trigger on last hand
- Draining: x0.75 Mult
- Shop reroll cost increase: $1 -> $2
- Glass card:
- x2 Mult
- Cannot be obtained from Standard Packs (now can be obtained ONLY from spectrals such as Grim, Familiar and Incantation)
- Idol: Uncommon -> Rare
- Bean: +4 -> +5 hand size
- Speedrun: removed from pool
- To-Do List:
- $4 -> $5
- Select ANY poker hand (including not unlocked secret hands)
- Does not desync between players caused by secret hands difference
- Golden Ticket: $3 -> $4 (still Uncommon, no Gold Card requirement)
- Pizza: cannot be copied -> does not destroy copier when eaten
- Comeback money:
- Rewarded on ANY live loss
- Value:
- Sandbox: 3 minus current ante
- Major League: 4 multiplied by lives lost
- Other rulesets: Purple stake and higher - 2 flat, otherwise - 4 flat
- Experimental (Glassic)
- All changes from Legacy Ranked, + Let's Go Gambling
- Custom
- Place where various modifiers and joker bans can be combined to create own unique ruleset to play around
- Does it even work? Idk
## 2. Core additions
- Practice mode
- A place where you can play MP rulesets as Singleplayer experience
- List of matches directly from log visualized (Play -> Practice Mode -> Practice Options -> Match Replays)
- Option to play against player from selected match (either you or your opponent)
- New timers (none of them are part of ranked, but available as modifier on lobby creation)
- Default
- 150 seconds + 60/skip
- "Calculate" button 5s delay/0s cost
- No-animations: - 100 seconds + 60/skip, excludes animations
- "Calculate" button 1.5s delay/3.5s cost (means 3.5 seconds will be deducted from timer)
- Pressure:
- Starts immediately
- 300 seconds + 60/skip, excludes animations
- "Calculate" button 1.5s delay/3.5s cost
- Pressure+:
- Starts immediately
- 300 seconds + 60/skip + 15/hand played, excludes animations
- "Calculate" button 1.5s delay/3.5s cost
- PvP timer (not a part of ranked, but available as modifier on lobby creation)
- 90 seconds + 15/hand played, excludes animations
- Can be activated if:
- Score is higher than opponent (turn order)
- In case of equal score, player who reached PvP first have "advantage"
- If PvP timer reaches 0:
- PvP immediately ends
- Player loses a live
- All remaining hands deducted from Seltzer and Ice Cream
- New challenges
- Shared Pockets: Hand size, Joker Slots and Consumable slots are shared resource
- EEEE: Some randomly selected RNG queue are bugged each Ante
- Planet Tycoon: Planets appear 40x times more often
- Blue Ice: Indigo Deck, no standard, arcana or celestial packs
- Option to enable Random Deck/Stake in Lobby Options (rolls are same for both players)
- Mod compat
- Cocktail Deck support decks from Cryptid, All in Jest and Aikoyori's Shenanigans
- Fixed all crashes related to title card (i.e. Pokermon, BUMod etc.)
## 3. TheOrder
- Shuffling cards adjustments to better handle copies
- Rare Tag: next joker from shop rare queue (previously was separate queue shared with Wraith)
- Wraith: next joker from shop stickerless rare queue (previously was separate queue shared with Rare Tag)
- Riff-Raff & Top Up Tag: next joker from shop stickerless common queue
- Judgement:
- Old: Orange Stake and higher -> separate queue, otherwise -> next joker from shop queue
- New: Black Stake and higher -> separate queue for rarity -> next joker from shop stickerless queue of rolled rarity, otherwise -> next joker from shop queue
## 4. UI changes
- Enemy location overhaul
- Blind sprite instead of name
- Show location more precisely: selecting _blind_, playing _blind_, shopping before _blind_, ready for pvp
- Shortcuts menu on Tab
- Easy access for buttons such as "Create Lobby", "Join Lobby"
- Tab + C: Create lobby (in Main Menu), Copy lobby code (in lobby)
- Tab + V: Join lobby from clipboard (in Main Menu)
- Score preview matches vanilla formatting by switching to scientific notation starting from e11 (previously e7)
- Enemy lives display
- Opponent skip sound
- New "Lobby info" visual
- Added skips display
- UI is stable (does not skewed when score is very long)
- New "Game Over" screen
- Added "your nemesis"
- Added "times rerolled"
- Added "cards purchased"
- Fixed rounds display (previously always 0)
- Visual adjustments to make it look pretty
- For all rebalanced cards, Balanced sticker shows detailed explanation what was changed
- Player mods list overhaul
- Warning about Lovely/SMODS/MP versions mismatch in lobby
- Player's PvP blind chip uses showdown (finisher) blinds on 1-1 lives (matches colour)
- Timer flashes when active
- PvP blind enter animation is instant (previously "Your Nemesis" blind slides down and after a second replaced with correct one and slides again)
- New ruleset selection UI
## 5. Balance changes
- Pizza: cannot be copied (does not destroy copier when eaten)
- Comeback money:
- Rewarded on ANY live loss
- Value:
- Sandbox: $3 minus current ante
- Major League: $4 multiplied by lives lost
- Other rulesets: Purple stake and higher -> $2 flat, otherwise -> $4 flat
- Fixed cost & sell values for some MP changed cards to match vanilla (Bean, Seltzer, Ouija 2, Ectoplasm)
- Sandbox:
- Alloy: removed from pool